Prince
of Persia 1
Cheat
Codes - Classic Game from 1989:
-------------------------------------
Update
by: Nikhil Belsare - ncbel@hotmail.com
Start
the game with "PRINCE MEGAHIT". (In version 1.3 use IMPROVED).
This
will give you access to the following cheat keys.
Code Result
-----------------
U - View screen above
H - View screen to the left
J - View screen to the right
N - View screen below
Shift+I - Inverts the screen
Shift+B - Blanks out non-animated objects
Shift+W - Float down
Shift+S - Heal a health point
Shift+T - Add a health point
+ - Increase time
- - Decrease time
K - Kill the guard you are fighting
Shift+C - Display your Coordinates
V - Move to top of screen
R - New life
C - Show coordinates
Hints:
------
Submitted
by: Gaurav_dahale
Glowing
Sword weapon:
---------------------
To get
this weapon you'll need a sword that can break walls. In the Mystic Caves,
after you get
past
the first gate that you had to unlock, you'll reach a passage that's divided by
a pit with
a
switch on the floor. Drop into the pit, and at one end you'll see a breakable
section of wall.
Break
this wall to expose a weapon rack. Break the rack and you'll be able to pick up
the Glowing
Sword,
an unbreakable secondary weapon that does a ridiculous amount of damage, but
will gradually
cause
increasing damage to you each time you use it.
Hockey
Stick Weapon:
--------------------
First
you'll need the Scorpion Sword. When you return to the Central Hall during the
Throne and
the
Mask stage of the game, rotate the lever so that the ground level gap is
covered. Then head
down
the path you took to get the Life Upgrade earlier but this time rather then going
in to door
turn
right and break the part of the wall with sand coming down. The Hockey Stick is
in the weapons
rack.
Level
select:
-------------
Ability
to choose levels in the game
Pink
Flamingo weapon:
---------------------
To get
this weapon you'll need a sword that can break walls. In the Garden Hall
(Present), starting
from
the middle passageway at the very top of the hall, do a wall run to the rope,
then a wall run
to the
central platform. Turn left and walk directly through the wall of rubble in
front of you.
You'll
turn around and grab the platform you were just standing on. From here, jump
across the gap
to the
next platform. To your left you'll see another platform with a switch. Make
your way there,
hit the
switch, then return to the platform you were just on. There will now be a block
you can
climb
on. From the top of the block, do a vertical wall run + jump to reach the beam
above you.
Walk
along the beam to the right, then jump to the ledge on the far wall. Follow the
ledge around
to an
alcove. Drop into the alcove and break the rear wall on the right-hand side to
expose a weapon
rack.
Break the rack and you'll be able to pick up the Pink Flamingo, an unbreakable
secondary
weapon
that does moderate damage and knocks all regular enemies to the ground with one
hit.
Rayman
Glove weapon:
--------------------
In the
main tomb in the Catacombs, going through the exit triggers a Dahaka chase. On
the 2nd and
3rd
chases through this exit, you'll come to a branch in the passageway. If you
turn left at the
branch,
there's a weapon rack hiding immediately to your left. Break the rack and you
can pick up
the
Rayman Glove, an unbreakable secondary weapon that does minimal damage, but
knocks all regular
enemies
to the ground with one hit.
Teddy
Bear weapon:
------------------
To get
this weapon you'll need a sword that can break walls. In the Mechanical Pit
(Present), go to
the
room with the fireplace at the top of the pit, where you once fought a Brute.
At the back of the
room
there's a passageway that bends to the right and dead-ends at a water pit. Drop
into the pit and
you
should see a section of wall with light shining through it. Break this wall to
expose a weapon
rack.
Break the rack and you'll be able to pick up the Teddy Bear, an unbreakable
secondary weapon
that
does minimal damage, but restores some health to you every time you hit an
enemy with it.
Light
Sword:
------------
The
light sword is the most powerful secondary weapon in the game. When in the
mystic caves you come
upon a
door that you must unlock via switch. Directly after that door there is a drop
in the floor.
Drop
down and break the left wall and break the rack to pick up the light sword. As
with all secondary
weapons
it is unbreakable, but if you throw it you lose it for good. The light sword
has maximum damage
and
maximum attack rate.
Secret
Ending:
--------------
To get
the secret ending simply obtain all 9 life upgrades, when you get to the room
before the
Empress'
throne room there will be a new sword waiting for you. It is the water sword
and said to
be the
only thing that can kill the Dahaka. For your final battle, instead of fighting
the Empress
you
fight the Dahaka.
The
Dahaka's attacks are repetitive and predictable. When far away he will shoot
his tendrils throw
the
ground up at you, run around in circles to avoid it making your way ever closer
to him. If you
get too
close he'll shoot out his tendrils directly at you, roll to dodge them. As you
roll slow down
time
and go in for some heavy combo hitting, as you get him lower in health the
Empress will help you
and
shoot him off the arena, he will be stuck on the ledge, stock up on sand tanks
(They regenerate
around
the arena) and slow down time or use Ravages of time to inflict maximum damage.
He'll eventually
get
back up and jump at you, constantly roll until he calms down and remains
stationary. Repeat the
same
method as before until he is defeated.
Rayman
Fist unbreakable:
------------------------
The
Rayman is one of the tougher secondary secret weapons to get because of the
Dahaka. It is located
in the
Catacombs. (Where you have to pull those three stones out of the wall to raise
the central area.)
After
pulling the first, go to the stairway, make a right, run on two walls and jump
to the bar on the
right
side. Swing from the bar and follow the path. (Make a quick left.) Then use the
Scorpion Sword
to
break through and retrieve the Rayman Fist. The Rayman fist is unbreakable and
has a high attack
rate
but does little damage. If you throw it, you lose it for good.
Hockey
Stick:
-------------
After
you obtain the Scorpion sword find your way back to the central room. Turn the
turnstile so that
the
lever is facing the doorway with the save point fountain. Stand facing the
opposite doorway and
walk up
a bit and to the right. You will find a ledge that is one step lower than the
area around you.
Walk
down and grab on to it. Jump to the opposite ledge and jump back and forth to
slowly make your
way
down. Once you reach the bottom drop down to the ledge below it. Wall run to
the next wall and
get ready
to jump off and back and forth to make your way up. Wall run again and when you
reach the
end
wall jump to slow your descent once more, you'll eventually grab onto a ledge.
Make your way to
the
doorway that is next to it, but DON'T GO IN. Instead keep going on the rocks
until you see the
area
where sand is falling. With the scorpion sword in hand break the wall. Break
the rack of weapons
and
pick up the hockey stick.
As with
all special weapons the hockey stick is unbreakable, but if you throw it you
lose it for good.
It has
moderate damage and a relatively slow attack rate.
Instant
kill:
-------------
After
vaulting over an enemy by running up to them and pressing Space, press C three
times for an
instant
kill
Unlock
Teddy Bear:
------------------
One of
the miscellaneous secondary weapons is the teddy bear. Locate it after earning
the Scorpion
Sword
in the clock (west) tower. There are three encounters with a giant golem enemy
in the
clocktower
when you initially go through it; the first is before you start negotiating the
vertical
climbing
of the tower (past); the second is atop the clock tower (past); the third is is
stationary
and
throws exploding monsters in the clock tower's second area (past).
Look
for the room where the second giant golem enemy is. You will need to be in the
present (so
find a
time portal) and drop into the water-filled dead end past the golem's room.
Break the wall
and
retrieve the teddy bear.
The
teddy bear is almost unbreakable and does almost no damage, but has the ability
to restore lost
life to
the Prince with each successful blow on an enemy.
Pink
Flamingo Weapon:
---------------------
To get
this weapon you'll need a sword that can break walls. In the Garden Hall
(Present), starting
from
the middle passageway at the very top of the hall, do a wall run to the rope,
then a wall run
to the
central platform. Turn left and walk directly through the wall of rubble in
front of you.
You'll
turn around and grab the platform you were just standing on. From here, jump
across the gap
to the
next platform. To your left you'll see another platform with a switch. Make
your way there,
hit the
switch, then return to the platform you were just on. There will now be a block
you can
climb
on. From the top of the block, do a vertical wall run + jump to reach the beam
above you.
Walk
along the beam to the right, then jump to the ledge on the far wall. Follow the
ledge around
to an
alcove. Drop into the alcove and break the rear wall on the right-hand side to
expose a
weapon
rack. Break the rack and you'll be able to pick up the Pink Flamingo, an
unbreakable secondary
weapon
that does moderate damage and knocks all regular enemies to the ground with one
hit.
Hockey
Stick Weapon:
--------------------
First
you'll need the Scorpion Sword. When you return to the Central Hall during the
Throne and
the
Mask stage of the game, rotate the lever so that the ground level gap is
covered. Then head
down
the path you took to get the Life Upgrade earlier but this time rather then
going in to door
turn
right and break the part of the wall with sand coming down. The Hockey Stick is
in the weapons
rack.
Fight Shadi:
------------
This is
an easy but precise way to defeat Shadi. Attack her until you hear a large
"clank", which
indicates
that she has blocked. Then, roll to the side of her. When this is done, most of
the time
you
will be able to get behind her and repeat the attack. You should get to hit her
about four
times
(and possibly up to six times) before she blocks. However, sometimes you may
only hit her
about
two times before she blocks. You must listen for the "clank".
Rayman
Glove Weapon:
--------------------
In the
main tomb in the Catacombs, going through the exit triggers a Dahaka chase. On
the 2nd and
3rd
chases through this exit, you'll come to a branch in the passageway. If you
turn left at the
branch,
there's a weapon rack hiding immediately to your left. Break the rack and you
can pick up
the
Rayman Glove, an unbreakable secondary weapon that does minimal damage, but
knocks all regular
enemies
to the ground with one hit.
Go as
maggot man:
-----------------
When
you reach the portal room for the second time, when you have to switch the time
to the present
for the
first time, the Prince will say that something is wrong. You must run the
switches on the
wall to
make the portal work correctly. Do not run the switches on the wall. Instead,
enter the
portal
as it is and you will switch the time to the present. Save the game, then exit
and load the
game.
You will now be playing as the maggot man. In this mode you will constantly
lose life and
much
more health when hit than in normal mode. However your attacks will be very
powerful and you
are
much more quicker. Note: Save the game on a different file if you wish to
continue the game as
the
Prince.
Life
Upgrade Pedestals:
-----------------------
1: The
first upgrade pedestal is right after you beat Shahdee. Walk up the stairs and
you will see
a tall
altar. Pull it back to open a secret doorway behind it. Follow it throw
avoiding the traps
to
obtain the first life upgrade.
2
(Past): The second upgrade pedestal is in the area where you first fight the
Crow Master.
Make
your way up the area to the stairway. You'll see a small metal grate. At the
bottom of the
stores
to the left there are some barrels and a switch. Hit the switch, slow down time
and make
your
way to the grate, roll under it. Go through avoiding traps to get the second
life upgrade.
3: When
you reach the central hall after obtaining the serpent sword turn the turnstile
lever so
that it
faces the doorway with the save point fountain. Facing the opposite
doorway
walk foreword and to the right, you'll see a ledge. Drop down and wall jump
back and
forth
to make your way slowly down. Once you get down, drop down to the ledge below
and wall
run and
jump off at the end and jump side to side to make your way up. Wall run again
and at
the end
wall jump from side to side to make your way down to a ledge. Make your way to
the doorway
go
through and avoid the traps for the third upgrade pedestal.
4:When
in the Mechanical tower you will eventually reach a Thrall who is throwing
spike beasts.
Get him
to blow up the left wall (Your left when facing the Thrall) Walk throw and
avoid traps
to get
the fourth upgrade pedestal
5: When
you get to the Garden in which you see the whole breathtaking scene make your
way up to
where
you fight Silhouettes and Keepers. Walk to the left to find a ledge where the
fence doesn't
continue,
drop down, move, drop down and wall run to make your way to the doorway across
the gap.
Walk in,
make your way through avoiding traps to find the fifth upgrade pedestal.
6: Once
you turn on the water in Garden works via turnstile, wall run up the wall
behind it, walk
in make
your way through avoiding traps to find the sixth upgrade pedestal.
7: In
the Prison area after you beat Thrall and make your way up. Make your way to
the end of the
left
side and break a wall, you'll see a door. Head to the right side and midway
throw you'll see
another
cracked wall. Break it hit the switch slow down time and make your way to the
first wall
you
broke head throw and avoiding traps to find the sevenths life upgrade pedestal.
8:
Inside the library when you make your way up from the walkways beneath it. You
see a broken
doorway,
make your way throw it and get to the railings. You need to jump to the other
one and
instead
of heading to the ledge to the left, head to the opposing doorway (which is
still intact)
Jump to
the ledge and make your way to the right side, jump up, and go through to find
your way to
the
eight life upgrade pedestal.
9: The
ninth pedestal is located in the room in which you chase Shahdee and she shuts
the door
behind
her. You are required to make your way up and to jump on a bar to open the
door, as you make
your
way up you'll see a cracked grating. Come back here when you have the scorpion
sword and break
the
grate to reveal a crate. Bring the crate out to the left wall, jump on it, wall
run up and jump
off to
reach a ledge above it. Follow the area throw to make your way to the ninth
upgrade pedestal.
With
all pedestals found you will be able to get the Water sword which is in the
room before the
throne
room. It will be in the center. The Water Sword gives you an alternate ending
as it is the
only
weapon capable of defeating the Dahaka.
This's
a very simple cheat:
---------------------------
Submitted
by: Robin Mathew Rajan
This's
a very simple cheat; we can have the sword & go to the level 2 without any
bloodshed.
Yes it
works.. When the game starts the prince leaps from the window go to the down
floor as usual.
Once
there run straight where the guard is standing & stand in front of him for
a while. CAUTION:
STAND
AS HE CAN?T KILL US BY ONE STROKE. After he sees the prince, he?ll move towards
the prince.
Run
backwards & climb the wall. Please make sure that he?s behind us & is
standing at the bottom
of the
wall. Then the real fun begins. There is a ceiling which can be broke. Try to
break that
by
jumping upwards. Climb to the top floor & jump to the right side. Go through
the bar door. You
find
something?. It?s the same place where we stood at the starting of game. Go to
down floor as
usual
& quickly run to the right before the guard kills us i.e. towards the door
to the next level.
Before
he kills us, climb the brick fast which opens the door to the next level. When
the door
opens
go in front of it & press the upward arrow to go through that door. By
reaching the next
level
we have the sword without any bloodshed & much difficulty.
Please
email me about this cheat and to clear doubts : robinmathewrajan@yahoo.com
Yurs
Faithfully, Robin Mathew Rajan.
Start
at higher level:
----------------------
Start
the game by typing 'prince megahit X' where X is a number between 2 and 14. In
addition to
getting
access to the cheat codes the 'megahit' switch normally gives you, you will
start the
game on
level 2-14 depending on the number you chose. 13 corresponds with the second
part of
level
12 (where you get to fight Jaffar), and 14 corresponds with the final few rooms
after
Jaffar's
defeat. Entering 15 or above, or anything other than a number, will simply make
you
start in level 1.
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